Aug. 2019 - Present (Expected graduation on May 2022), Los Angeles, CA

University of Southern California

Interactive Media & Game Division (MFA)


Aug. 2014 - May 2018, New York City, NY

Parsons the New School of Design

Design & Technology (BFA)


Oct. 2019 - present

Bottles / Unity & iPhone -- Usability Designer, UI/UX Designer (team of 20)

Single-player Gyroscope Puzzle Adventure Game

Oct. 2019 - present

Mac Goes Back / Unity & PC -- Sound Designer, Game Designer (team of 6)

Single-player Archaeology Puzzle Adventure Game

Oct. 2019

HappyHospital Inc. -- Designer, 2D Artist (team of 3)

Exhibited in IndieCade 2019 USC Game

Multiplayer Cardgame

Jan. 2018 - May 2018​

Conspirescape / Unity & Oculus VR -- Designer, Developer, 3D Artist (team of 3)

Exhibited in Synthesis (Parsons 2018 Thesis Exhibition)

Single-player Virtual Reality Escape Room


Mar. 2017 - May 2017

Punk Band / Unity & Android Mobile -- Designer, Developer, 2D Artist (team of 2)

Published on Google Play Store

Choice-based and Narrative-oriented Mobile Game

Aug. 2016 - Dec.2016

Slamwich / Unity & PC with Controller -- Designer, Developer (team of 3)

Exhibited in Crash Report at BabyCastles

Fast-paced Competitive Multiplayer Party Game


Aug.2019 - Present

Year of the Pig, Babycastles, New York, NY (Remote)

Volunteer for projects display and writing game-related contents

Feb.2018 - May 2018

Synthesis, New York, NY

Presented Conspirascape

Oct.2016 - Dec.2016

Crash Report, Babycastles, New York, NY

Organized projects display and events

Presented Slamwich


Apr. 2018 - May 2019

Martin-nitraM Co. Limited, Hong Kong (Remote Internship)

Game Critic Columnist

Game Designer (team of 40)

  • Coordinate the group project of a VR educational game to teach English to Chinese high school and college students

  • Collaborate with multiple artists, programmers, and designers to analyze and improve the game system, including game mechanics, level design, UI design and the combination of educational purpose with game elements