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Hedge Hug

A hedgehog's daily struggle

Hedge Hug explores low self-esteem and social anxiety issues with interactive narrative-driven puzzles and emotional gameplay moments.

The story is told through the lens of a caring and sensitive hedgehog, Emma, a ceramic artist who struggles with loving and trusting herself in her daily life.

Roles

Creative Director
Lead Game Designer, Game Developer, Producer, UI Designer

Moving

How can you solve a puzzle without the right pieces?

Moving is a mobile narrative driven puzzle game that tells the story of a young immigrant who travels to a foreign land, struggling to communicate and adapt to her new environment.

Conveyed without any dialog, but rather through puzzle based mechanics, which become more complicated and difficult as the main character struggles on her journey to a new land.

Roles

Game Designer, Developer, Producer, Audio Designer

Kai Unearthed

Unearth the future. Embrace your nature.

Play as Kai, a child of traumatized revolutionaries. Fall in love with your crush as you explore the ruins of a juvenile detention center in an unpoliced future, going through a coming-of-age ceremony that transports them back to their ancestors’ experiences.

Decide how you will hold the pain of your elders and ancestors as you heal together. Learn how to touch the unknown webs of the artifacts you unEarth.

Roles

Game Designer, Developer, UI/UX Designer

Home: Welcome
My Pet Duck

My Pet Duck

An Augmented Reality mobile experience where you raise and bond with a duck by taking on walks and playdates together!

Key Responsibilities

  • Gameplay Prototype

  • Multiplayer Development

  • UI Implementation

Bottles

Bottles

Enter the lush, beautiful miniature world of Bottles, where anything is possible and magic is at your fingertips.

Bottles is a mobile game that fuses the tactile, handheld feel of analog puzzles and the delight of mobile indie magic. ​Rotate space around your character to solve mind-bending puzzles as you play with a curious octopus, a glowing jellyfish and uncover the secrets of a deep-sea shipwreck.

Key Responsibilities

  • UI/UX Design & Implementation

  • Usability Research

Metamorphosis: Thyota's Journey

Metamorphosis: Thyota's Journey

A 2D narrative-driven game where you play as a magical undersea creature who must consume poisonous contaminants and avoid death from toxin accumulation in order to restore their home and the creatures in the environment.

Key Responsibilities

  • Gameplay Development

  • In-Game Cinematics Polish

Mac Goes Back

Mac Goes Back

A point and click adventure game for PC currently in development. It is my MFA thesis project, sponsored by the Sloan Foundation. Join Mac on a real archaeological excavation at Tikal where she and the team uncover political intrigue in the Classic Maya period.

Key Responsibilities

  • Sound Designer & Audio Research

  • Gameplay Prototype

Conspirescape

Conspirescape

A humorous puzzle and exploration Virtual Reality game made for the Oculus Rift.

In the game, player takes the form of an alien captured by the government and taken to Area 51, trying to find their way out.

Key Responsibilities

  • VR Gameplay Development

  • 3D Model & Character Animation

  • Exhibition Organizer & Presenter

Eggman - The Easter Land

Eggman - The Easter Land

A 2D Platformer Adventure Game where you play as an Egg, who needs to collet their easter suit, fight their way to the Easter Land, and find out its truth while challenging their beliefs.

Key Responsibilities

  • Gameplay Prototype & Development

  • 2D Character Art & Animation

  • UI Design and Implementation

Slamwich

Slamwich

A short, fun and competitive PC multiplayer party game.

Players will attempt to build the ultimate sandwich, while able to steal other players’ ingredients and slam the table to hinder their progresses.

Key Responsibilities

  • Gameplay Polish

  • Local Multiplayer Development

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©2019 by Claire Hu.

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