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single-player, narrative-driven


PC / Mobile

How can you solve a puzzle...

When you have the wrong pieces?


Game Designer, Developer, Producer, Audio Designer

Major Gameplay Moments


  • Co-direct a team of 5 to design a narrative-driven emotional experience relying on art, audio, and mechanics

  • Write and revise design macro including story points, player’s emotional arc, art assets, and soundtrack list

  • Design and implement player interactions, puzzles, core mechanics, and sound effects

  • Develop tools and scripts to support other members to make changes without disrupting the game flow and structure

  • Collaborate with 2 composers to design a responsive and immersive audio experience

  • Organize formal playtests, and iterate and polish the overall game and narrative design based on feedback

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