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Role
Game Designer, Developer, Producer, Audio Designer
Major Gameplay Moments





Responsibilities
Co-direct a team of 5 to design a narrative-driven emotional experience relying on art, audio, and mechanics
Write and revise design macro including story points, player’s emotional arc, art assets, and soundtrack list
Design and implement player interactions, puzzles, core mechanics, and sound effects
Develop tools and scripts to support other members to make changes without disrupting the game flow and structure
Collaborate with 2 composers to design a responsive and immersive audio experience
Organize formal playtests, and iterate and polish the overall game and narrative design based on feedback


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