Hedge Hug

Self-doubt,

      Self-care,

            Self-reflection.

GENRE

single-player, narrative-driven

PLATFORM

PC / Mobile

“Owning our story and loving ourselves through that process is the bravest thing that we’ll ever do.”

— Brené Brown

Major Gameplay Parts

Crisis Moment
Crisis Moment
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Creative ceramic artist
Creative ceramic artist

Pottery Making

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Passive Self-Care
Passive Self-Care

Tea Making

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Passive Self-Care
Passive Self-Care

Watering Plant

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Active Self-Care
Active Self-Care

Chatting with best friend Laura

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Active Self-Care
Active Self-Care

Journaling

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ClaireIcon.jpg

Role

Creative Director
Lead Game Designer, Game Developer, Producer, UI Designer

Key Responsibilities

  • Lead, direct, manage, and motivate a 12-person team of multiple disciplines to create a tight cohesive emotional experience

  • Explore innovative design and storytelling approaches to raise awareness of mental-health issues and advocate for self-reflection and self-care

  • Prototype, implement, and refine core gameplay scenarios, story sequences, and cinematics for emotional gameplay

  • Define and articulate a clear and consistent creative vision, and communicate the direction across to guide team

  • Draft and finalize project macro with designer inputs, listing narrative sequences, player emotional arc, gameplay features, assets and contents for production planning and team guidance

  • Work closely with the team and provide timely and thoughtful feedback to ensure creative alignment between gameplay, design, graphic, audio, narrative, and technical elements

  • Employ and encourage creative explorations and interdisciplinary problem-solving for design challenges

  • Present and pitch the game vision to recruit team members from various resources and venues

  • Prepare, maintain, and update project documents and resources to onboard new members coming from various development backgrounds

  • Review and discuss production priorities, timelines, and project scope with the producer, and constantly improve team work pipeline to encourage effective iteration cycles and inter-team communications and collaborations

  • Identify challenges faced by individual team members and address issues through open communication

  • Research to properly represent art-making techniques and mental-health issues as well as therapeutic interventions